FGN-Guild.com :: Neopets Plot | Petpet Park Missions
PETPET PARK
TOY CHEST
ABOUT
GAMES
Good to see you, Agent. We have received reports that there will be several Petaria portals appearing in the next few weeks. We need help to make sure any Petpets crossing over to Neopia arrive at Petpet Park safely. Please refer to the Latest Mission Profile in the console at your left, and the mission archive below for further briefing information.
Read the comic below, and then scroll down for your mission briefing! (Mouse over each panel in the comic to reveal its dialogue!)
MISSION PROFILE
Dipnis are timid, wary Petpets that are easily startled. Despite this, they are still affectionate and shyly inquisitive, and they make gurgling noises when they're happy.
The nerve of that Yurius! He has ensnared three of my best agents in a Maraquan trap that is slowly filling with water. Give them any assistance they need to get that trap open, and bring those Dipnis safely home!
Mission 6: Maraqua
Mick
This is an odd contraption...
Deckar
What do we do with it? I hope this doesn't involve maths...
Kaylee
I'm not sure... but look! The tiles are loose. Maybe we have to rearrange them in some way.
Mick
I wonder what the symbols mean...
(Click on any two tiles to exchange their positions.)
Each symbol represents a number. Switch tiles to make the som for each row exact what the number says next to it. TIP: write down all the numbers in MS EXCEL and keep switching them.
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Deckar
We did it! All the crystals are lit up!
Mick
Wait a second... what's happening? The room is getting brighter!
Kaylee
Uh oh... I don't think we're done.
The radio crackles to life, as Yurius's voice fills the room...
Yurius
*kssht* Ha ha ha! Very clever, Agents! You've completed the first part of the puzzle. Now let's see if you can figure out the rest... before it's too late! Ha ha ha! *kssht*
Mick
Look! The tiles are all different colors. Now what do we do?
Kaylee
We'll just have to try something else!
(Click on any two tiles to exchange their positions.)
Each symbol represents a number. Switch tiles to make the som for each row correct. You need to light up the 6 lights in the middle of the tiles too. First you need to switch the tiles that on the left side you see the RED, YELLOW and BLUE tiles. On the right side should then be the BLUE, GREEN and RED tiles.