Captain Arf's little ship is docked beneath the Golden Dubloon in Krawk Island. Every night after the restaurant closes, they dump the leftover food overboard, and it lands on the deck of Captain Arf's ship. He gobbles the food down and promptly gets sick... just before he's about to set sail. His crew can feel the ship rocking from below deck and come up to check on their captain. Sometimes they even jump overboard to escape the wildly rocking boat!
GAME INFO
400
636
1.59
629
1,000
screenshot
Online since : Offline since : Game is : Game version : Play limit : Playtime : Popularity : Send Challenge : Highest score ever : Feedback :
GAME HELP : Here are some tips you can use while playing the game
GAMEPLAY: Press your left and right arrow to balance the boat and prevent the Petpets from sliding into the sea. Press spacebar to make everyone jump. Collect gold coins for extra points and avoid the boms at all cost! The longer you can keep at least one Petpet on the boat, the game continues until there are no Petpets on the boat at any time. Then Captain Arf gets sick, really sick... and you need to run to escape from the barf thats coming your way.
NORMAL MODE: To begin the game, you need to select the normal game, by clicking on "start game". The game gets loaded, and you see a large boat.
POINTS: In normal mode you receive 3 points for every second you get 1 Petpet on the boat. For each extra Petpet you get 2 points added per second. So, 2 Petpets is worth 5 points per second on the boat, 3 Petpets is 7 points, etc...
EXTREME MODE: To begin the game, you need to click on "extreme mode" to play the more difficult version of the game.
POINTS: In extreme mode you receive 6 points for every second you get 1 Petpet on the boat. For each extra Petpet you get 4 points added per second. So, 2 Petpets is worth 10 points per second on the boat, 3 Petpets is 14 points, etc...
PETPETS / CREW: These Pirate Petpets are all part of the crew in Captain Arf's boat. From left to right, there are Pirate Abominable Snowball, Pirate Meepit, Pirate Meowclops, Pirate Ona, Pirate Rock and Pirate Slorg. Try to keep as many of them on board, otherwise the end up in the ocean.
BARF: When Captain Arf is turning green, it will not take long before he's sick enough to barf on the deck. Don't worry the mess he makes does not have meaning for the game. You can keep playing, it's just something you do not need to focus on during the game or you might lose.
COINS: Sometimes a coin appears on the deck. Try to let a Petpet touch the coin as fast as possible before its gone. When the Petpet makes contact with the coin you receive a random amount of extra points. Most times it's 30 points, but if your really lucky it will be more points.
BOMB: During the game you will see lots of bombs on the deck. Try to keep the Petpets far away from the bombs, or better balance the boat so that the bombs fall in the ocean. When the bomb explodes, all Petpets near it will be blown away, most likely to end up in the ocean.
TIPS: To keep the game going, it is a good strategy to focus on one of the Petpets and keep that Petpet on the deck. All other Petpets on the deck are nice for the extra points you score. But when there are five Petpets to look at, it can distract and they might and up all in the ocean. But be aware, when your focused Petpet is falling off the deck, then directly choose a new focused Petpet that is in the middle of the deck, and continue to keep that Petpet on board.
GAME OVER: The game has no stated levels or maximum rounds. The only way to end the game is by having no Petpets on the deck of Captain Arf's boat. The longer the game is played, the better your score. After Captain Arf drops his hat and barfs at you, the game has ended and you see your score. Send them in to receive Neopoints for your effort.
CONTACT : Please let us know when you see an error on this page, or give comments, tips or tricks that could be added here ...