Neopets Key Quest
 
FEATURED GAME (DOUBLE NP)
 
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Petpet Park
Ready for a new adventure called Petpet Park? A new plot is taking place, so go to the Operation Petpet Park pages to check it out.

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EXPLORE NEOPETS PLOTS JOURNEY TO THE LOST ISLE 2007 NEOPETS JOURNEY TO THE LOST ISLE
 Neopets Plots
 Journey to the Lost Isle 2007
FGN-Guild.com :: Neopets Plot | Journey to the Lost Isle 2007
FGN-Guild.com : Neopets Journey to the Lost Isle 2007
Sailors often whisper to each other about the old legend of Mad Tongue Murphy, the delirious castaway who was rescued at sea. Some tales say that he was driven mad by his long, lonely days of drifting, while others insist that he was cursed when he landed on a mysterious island, a place he often raved about in his crazed ramblings. The only records of his travels lay in his journal, which has now fallen into the capable hands of Professor Hugo Fairweather, archeolinguist and expert of ancient lore. Only time will show what he can make of it...

Index
Plot Updates
Battledome
Puzzle Solution
Prize Shop

Chapter 01
Chapter 02
Chapter 03
Chapter 04
Chapter 05
Chapter 06
Chapter 07

PLOT HELP PAGES

Read about the plot in the Journal from Mad Tongue Murphy.   Begin the Plot easy with cleaning the deck.   Solve the puzzle lock and enter the Mysterious Stone Temple.   Go to the Journal and find a monstrous jawbone.   Find all the items in the maze to help rebuild the Mysterious Ship.   Help rebuild the ship after finding the items in the maze.   Complete the last step to repair the ship.  

Mysterious Stone Temple
In order to enter this strange structure, you must enter the correct keycode using the key rings. Fortunately, the lock comes with a handy prompt system of flashing lights that lets you know how close your guess is. In the interest of maintaining high security, the keycode is reset if it is not guessed correctly after a number of tries. At that point, the rings return to the neutral position, and you must start over.
Simply click on a ring to move the next symbol into the red code position. To move a ring backward, hold SHIFT or CNTRL while clicking on a ring. Once you have all the rings in the position you like, click the red button in the center of the lock. For each symbol that is correct in the code you entered, one of the lights in the middle will light up. A yellow light indicates that a symbol in the keycode you've entered is part of the correct code, but not in the correct position. A green light indicates that a symbol in the code you entered is the correct symbol, as well as in the correct position.
NOTE: There is no correlation between the position of the lights and the position of the rings. The lights only tell you how many symbols you have correct. They do NOT tell you where they are.

Click on the rings to move to symbols in the correct order. The first puzzle has four symbols. Solve it to proceed...



Ok, well done. Now up to the second puzzle to sole. This time it's six symbols.



Ok, sofar it was easy, but now, there are six symbols to solve which is the correct combination to proceed.



Congratulations, you solved all three puzzles. Now just wait till the next part starts.

Mysterious Stone Temple
Looks like you've done it. With a soft hiss, the door slides open and allows you to enter. A gleam of metal on the floor catches your eye, and you quickly pocket the object.

What is the name of the Zafara star of Ruins Rampage?
Answer: Zina
Prize: 325 NP
Across:
3. yurble
5. armin
7. orb
8. war
10. court
12. enchanted
15. ixi
Down:
1. ryshu
2. blumaroo
4. one
6. kalahnto
9. lenny
11. red
13. negg
14. evil
             
             
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