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Neopets Altador Cup III (2008)
Altador Cup III (2008)
Interested in the new Altador Soccer Cup? Check the coverage pages for the Altador Cup III (2008). Also find information and scores for the previous years.

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A new Gameguide is often be added to the Gamecentre pages. The latest to be added is Kiss The Mortog. Which one will be next?

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Check the Prize Shops page to see if you forgot to claim some points in any of the Neopets events that have taken place sofar.

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Earn the most Neopoints per play with the Best Ratio Games page. And see the Best Ratio Sponsor Games and new Best Ratio Mirror Games page too!!

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Qasalan Expellibox
Check the all new Qasalan Expellibox Gameguide to see all the possible prizes.

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EXPLORE NEOPETS PLOTS JOURNEY TO THE LOST ISLE 2007 NEOPETS JOURNEY TO THE LOST ISLE
 Neopets Plots
 Journey to the Lost Isle 2007
FGN-Guild.com :: Neopets Plot | Journey to the Lost Isle 2007

Sailors often whisper to each other about the old legend of Mad Tongue Murphy, the delirious castaway who was rescued at sea. Some tales say that he was driven mad by his long, lonely days of drifting, while others insist that he was cursed when he landed on a mysterious island, a place he often raved about in his crazed ramblings. The only records of his travels lay in his journal, which has now fallen into the capable hands of Professor Hugo Fairweather, archeolinguist and expert of ancient lore. Only time will show what he can make of it...

Index
Plot Updates
Battledome
Puzzle Solution
Prize Shop

Chapter 01
Chapter 02
Chapter 03
Chapter 04
Chapter 05
Chapter 06
Chapter 07

PLOT HELP PAGES

Read about the plot in the Journal from Mad Tongue Murphy.   Begin the Plot easy with cleaning the deck.   Solve the puzzle lock and enter the Mysterious Stone Temple.   Go to the Journal and find a monstrous jawbone.   Find all the items in the maze to help rebuild the Mysterious Ship.   Help rebuild the ship after finding the items in the maze.   Complete the last step to repair the ship.  

Journey to the Lost Isle
Sailors often whisper to each other about the old legend of Mad Tongue Murphy, the delirious castaway who was rescued at sea. Some tales say that he was driven mad by his long, lonely days of drifting, while others insist that he was cursed when he landed on a mysterious island, a place he often raved about in his crazed ramblings. The only records of his travels lay in his journal, which has now fallen into the capable hands of Professor Hugo Fairweather, archeolinguist and expert of ancient lore. Only time will show what he can make of it...

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