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Petpet Park
Ready for a new adventure called Petpet Park? A new plot is taking place, so go to the Operation Petpet Park pages to check it out.

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EXPLORE NEOPETS PLOTS HAUNTED WOODS PLOT 2006 NEOPETS HAUNTED WOODS PLOT CAVE
 Neopets Plots
 Haunted Woods : Tale of Woe 2006
FGN-Guild.com :: Neopets Plot | Haunted Woods : Tale of Woe 2006
Wandering through the Haunted Woods is never advised, even in daylight, but if you happen upon a gypsy Elephante during your travels, rest a while and listen as he tells the Tale of Woe.

Plot Updates
Trading Cards
Gypsy Camp
Neovia
War
Solution
Stats
Prizes

Prologue 01
Prologue 02
Prologue 03
Chapter 01
Chapter 02
Chapter 03
Chapter 04
Chapter 05
Chapter 06
Chapter 07
Chapter 08
Chapter 09
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15

PLOT HELP PAGES

Discover Neovia!   Check the Burned house.   See which items you have found sofar.   Go talk with some Shopowners now.   Go to the Spooky Shack.   Go into the cave and see a strange creature.   Go through the maze to collect vines and meepits.  

Play a game of Fetch to help the Game graveyard caretaker.   Go visit the graveyard and find an ingredient for sophie's potion.   Use the potion on a grave.   Find a grave without a red mark.   Make a potion for Bruno.   Make the first of 5 new potions by combining ingredients.   Make the second of 5 new potions by combining ingredients.   Make the third of 5 new potions by combining ingredients.  

Make the fourth of 5 new potions by combining ingredients.   Make the fifth of 5 new potions by combining ingredients.   Want to know what the recipe is ... Find out here!!!   Make a visit to the Asylum.   Read the full journal here...   Find the new battledome challenger.   Discover Neovia!  

The Spooky Shack is now named Sophies Shack, and you can talk with Sophie to proceed with the plot. Click on the "Flee in terror!" button and Gilly will be send into a Damp Cave and then click on "Go into the scary cave...". Now your in the cave. Check all the rooms and you will see the following items:

In the cave, there will be two place where a light hits the ground. You must put the mirror, chair, lamppost and the pile of rotten food into one of the two chambers. If the next steps don't work you need to do it all in the other chamber.

Place the item on the following location to set up a trap for the creature inside the cave:

The chair needs to be placed on coordinates 225-165
The lamp needs to be placed on coordinates 236-225
The mirror needs to be placed on coordinates 238-308

Only when you place the items on these coordinates the trap is succesfull. The rotten food can be placed anywhere in the chamber. Final step is to lure the creature to the chamber with the items. Walk through the cave until you see the text "Something seems to be following you...". Then go to the room while the creature follows you and then the trap gets to reveal the creature. If the items are misplaced, then only a part of the trap has worked, and you need to pick up a new pile of rotten food, as the creature has eaten it.

Sophie's decrepit shack stands before you, in a swampy part of the Haunted Woods.


Sophie waves her wand at you and growls fiercely, "Get away from my shack! I don't want to talk to you!"



You flee in terror from Sophie's wrath, and after a while realize you're lost deep in the woods.



It's raining and very cold. You see a cave up ahead; perhaps you should go inside?






You nearly run into some sort of huge, growling beast! It's too dark to see what it looks like, but it sure is terrifying!

You flee into another chamber of the cave and catch your breath.






You are currently carrying:



lamppost




You are currently carrying:



lamppost




You put down: lamppost




You are currently carrying:



chair




You put down: chair






The mysterious, hulking creature stops and sniffs at the pile of rotten food on the floor. It picks up the food and eats it.

It seems to have an odd effect on the creature -- it's gotten all dizzy! It careens around the room.




The creature dizzily gazes at the chipped mirror -- and it seems terrified by its reflection! Whimpering, it turns and flees.




The creature doesn't look where it's going. It trips on the lamppost lying on the floor!


After a moment, the creature shakes off its dizziness and flees into another part of the cave!






You put down: mirror






The mysterious, hulking creature stops and sniffs at the pile of rotten food on the floor. It picks up the food and eats it.

It seems to have an odd effect on the creature -- it's gotten all dizzy! It careens around the room.


After a moment, the creature shakes off its dizziness and flees into another part of the cave!




Something seems to be following you...




The mysterious, hulking creature stops and sniffs at the pile of rotten food on the floor. It picks up the food and eats it.

It seems to have an odd effect on the creature -- it's gotten all dizzy! It careens around the room.




The creature dizzily gazes at the chipped mirror -- and it seems terrified by its reflection! Whimpering, it turns and flees.




The creature doesn't look where it's going. It trips on the lamppost lying on the floor!




It falls toward the ground, and whacks its head on the chair.




The creature lies in a pool of moonlight, and you get your first good look at it. It appears to be an overgrown, misshapen Gelert. He whimpers sadly, no longer seeming like a dire threat.

Slowly, you begin to approach the creature, holding out your hand in a tentative gesture of friendship...



Which species of Petpet has a pair of fake eyes to confuse predators?
Answer: Albat
Prize: 300 NP
Across:
2. six
4. roo
5. plains
8. two
9. drop
10. koi
11. gothic
13. kyrii
Down:
1. esophagor
3. ixi
6. neopox
7. arbiter
12. uni
14. yes
15. ice
             
             
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